squeakypants
public text v1 · immutableif (Wiimote.RawForceY - 9 > 0) {
if (Wiimote.RawForceX + 13 = 0) {
var.roll = 180
}
else if (Wiimote.RawForceX + 13 < 0) {
var.roll = (((Wiimote.RawForceX + 13)/29)*-90)+90
} else {
var.roll = (((Wiimote.RawForceX + 13)/29)*-90)-90
}
} else {
var.roll = ((Wiimote.RawForceX + 13)/29)*-90
}
var.roll = 180 - var.roll
if (var.roll > 180) {
var.roll = (360 - var.roll)*-1
}
debug = var.roll