rendered paste bodytextureMatrix
name watersurface
shift 10 0 0
end
material
name watersurface
diffuse 0.301961 0.301961 0.301961 1
noradar
noshadow
nolighting
addtexture water.png
end
define water
mesh
# faces = 1
# checks = 0
# vertices = 4
# normals = 0
# texcoords = 4
# mins = -500 -500 0
# maxs = 500 500 0
vertex -500.00000000 -500.00000000 0.00000000
vertex 500.00000000 -500.00000000 0.00000000
vertex 500.00000000 500.00000000 0.00000000
vertex -500.00000000 500.00000000 0.00000000
texcoord 0.00000000 0.00000000
texcoord 4.00000000 0.00000000
texcoord 4.00000000 4.00000000
texcoord 0.00000000 4.00000000
face
vertices 0 1 2 3
texcoords 0 1 2 3
diffuse 1 1 1 0.8
addtexture water
texmat watersurface
endface
end
enddef