rendered paste body<library>
<textures>
<texture name="stone2">
<file>/lib/stdtex/stone2.jpg</file>
</texture>
<texture name="stone2dot">
<file>/lib/stdtex/stone2DOT3.png</file>
<class>normalmap</class>
</texture>
</textures>
<materials>
<material name="stone2">
<texture>stone2</texture>
<shader type="ambient">ambient</shader>
<shader type="diffuse">light_bumpmap</shader>
</material>
</materials>
<meshfact name="gmbox">
<plugin>crystalspace.mesh.loader.factory.genmesh</plugin>
<params>
<material>stone2</material>
<box>
<min x="-0.2" y="-0.15" z="-0.15" />
<max x="0.2" y="0.17" z="0.15" />
</box>
<autonormals />
</params>
</meshfact>
</library>