rendered paste bodyon 1:JOIN:#heil: { /mode #heil +v $nick }
on $*:TEXT:/^[!@]pcscript (on|off)$/Si:#: {
if ($nick isop $chan) || ($nick ishop $chan) || ($address($nick,2) == $address($me,2)) {
if ($2 == on) {
if ($hget(pcwscript,$chan) == off) || (!$hget(pcwscript,$chan)) {
hadd pcwscript $chan on
msg $chan PCW Script enabled!
}
else {
msg $chan PCW Script already enabled, noob.
}
}
elseif ($2 == off) {
if ($hget(pcwscript,$chan) == on) {
hadd pcwscript $chan off
msg $chan PCW Script DISABLED!
}
elseif ($hget(pcwscript,$chan) == off) || (!hget(pcwscript,$chan)) {
msg $chan PCW Script wasn't on in the first place...
}
}
}
}
on $*:TEXT:/^[!@](setpc|setpcw|setworld) +.$/Si:#: {
if ($nick isop $chan) || ($nick ishop $chan) || ($address($nick,2) == $address($me,2)) {
if ($hget(pcwscript,$chan) != off) {
hadd pcw $chan $2
hadd pcwsetnicks $chan $nick
hadd pcwsetsec $chan 0
hinc -c pcwsetsec $chan 1
msg $chan New world set by $nick $+ ! Type !world or !pcw to get the new world.
}
else {
msg $chan Enable the PCW Script first!
}
}
else {
notice $nick Have to be op/hop to be able to do that.
}
}
on $*:TEXT:/^!(pcw|world)$/Si:#:{
if ($hget(pcwscript,$chan) == on) {
if ($nick isop $chan) || ($nick ishop $chan) || ($address($nick,2) == $address($me,2)) {
notice $nick Current PCW world is $hget(pcw,$chan) $+ .
notice $nick World was set by $hget(pcwsetnick,$chan) about $duration($hget(pcwsetsec,$chan),3) ago.
}
else {
notice $nick You have to be voiced/hop/op to see the world.
}
}
else {
notice $nick PCW Script isn't even enabled...
}
}
alias c1 { return 10 $+ $1- }
alias c2 { return 12 $+ $1- }
on *:text:*:#: {
if (* $+ $chr(36) $+ * iswm $2-) { halt }
tokenize 32 $strip($1-)
if ($left($1,1) !isin @!.) halt
if ($right($1,-1) == stats) var %style = astats
elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
elseif ($right($1,-1) == defname) && ($2) {
writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
.notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $2-
halt
}
else halt
inc %ID
if ($len($2-) > 12) {
$($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
cleanup %ID
halt
}
elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
else set $+(%,stats.rsn.,%ID) $nick
set $+(%,stats.style.,%ID) %style
set $+(%,stats.skill.,%ID) %skill
set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
sockopen $+(stats.,%ID) hiscore.runescape.com 80
}
on *:sockopen:stats.*: {
var %id = $gettok($sockname,2,46)
sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:sockread:stats.*: {
sockread &Incoming
bwrite $sockname -1 -1 &Incoming
if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
$($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
cleanup $gettok($sockname,2,46)
}
}
alias -l makehash {
var %file = $1
bread %file 1 $file(%file).size &stats
var %currentstat, %x = 1
while (%x) {
var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
var %currentstat = $striptags($bvar(&stats,%x,200).text)
tokenize 10 %currentstat
hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
}
process %file
}
alias process {
var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
%display = $($+(%,stats.display.,%ID),2), $&
%rsn = $($+(%,stats.rsn.,%ID),2), $&
%skill = $($+(%,stats.skill.,%ID),2), $&
%style = $($+(%,stats.style.,%ID),2)
;shit;
if (%style == astats) {
while (%x <= 22) {
tokenize 32 $hget(%table,$setskill(%x))
if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
inc %x
}
%display $c1(Stats for) $c2(%rsn) $+ $c1(:)
%display %statline
}
elseif (%style == istat) {
if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
else {
tokenize 32 $hget(%table,%skill)
%display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
%display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $&
$iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
}
}
elseif (%style == combat) {
var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
%s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
%d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
%h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
%r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
%m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
%p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
%RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
%MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)
if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
var %cmbstyle = Balanced, %combat = %MeleeCombat
}
elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
else var %cmbstyle = melee, %combat = %MeleeCombat
var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
%a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
%d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
%r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
var %combat = $round(%combat,2), %next = $ceil(%combat)
%display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
%display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
$c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
if (%combat < 126) {
%display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
$c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
}
}
cleanup %id
}
alias -l cleanup {
unset $+(%,stats.*.,$1)
sockclose $+(Stats.,$1)
.remove $+(Stats.,$1)
}
alias -l xp {
var %x = 1, %level = $calc($1 - 1), %xp = 0
while (%x <= %level) {
var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
inc %xp %TempXp
inc %x
}
return $int(%xp)
}
alias -l xp2Next {
var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
return $calc(%nextxp - %xp)
}
alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
alias -l setskill {
if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
elseif ($1 == 5) || ($regex($1,/^r(ng|ange|anged|angeing|anger)?$/Si)) return Ranged
elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/Si)) return Construction
elseif ($1 == 23) || ($regex($1,/^(hunt)(er|ing)?$/Si)) return Hunter
}
alias a {
set %rainbow $1-
%rainbow = $replace(%rainbow,a,2a,b,3b,c,4c,d,5d,e,6e,f,7f,g,8g,h,9h,i,10i,j,11j,k,12k,l,13l,m,14m,n,15n,o,2o,p,3p,q,4q,r,5r,s,6s,t,7t,u,8u,v,9v,w,10w,x,11x,y,12y,z,13z,=,14=,?,2?,!,3!,",4",£,5£,$,6$,%,7%,^,8^,&,9&,*,10*,$chr(40),11 $+ $chr(40),$chr(41),13 $+ $chr(41),-,3-,_,4_,=,5=,+,6+)
say %rainbow
unset %rainbow
}
alias b {
set %ascii $1-
%ascii = $replace(%ascii,a,å,b,ß,c,©,d,Ð,e,ê,f,f,g,g,h,h,i,ï,j,j,k,K,l,£,m,m,n,ñ,o,ð,p,þ,q,q,r,®,s,§,t,t,u,ü,v,V,w,w,x,×,y,¥,z,z,?,¿,!,¡,1/4,¼,1/2,½,3/4,¾,ae,Æ,1,¹,2,²,3,³)
say %ascii
unset %ascii
}
alias ab {
set %both $1-
%both = $replace(%both,a,å,b,ß,c,©,d,Ð,e,ê,f,f,g,g,h,h,i,ï,j,j,k,K,l,£,m,m,n,ñ,o,ð,p,þ,q,q,r,®,s,§,t,t,u,ü,v,V,w,w,x,×,y,¥,z,z,?,¿,!,¡,1/4,¼,1/2,½,3/4,¾,ae,Æ,1,¹,2,²,3,³,a,2a,b,3b,c,4c,d,5d,e,6e,f,7f,g,8g,h,9h,i,10i,j,11j,k,12k,l,13l,m,14m,n,15n,o,2o,p,3p,q,4q,r,5r,s,6s,t,7t,u,8u,v,9v,w,10w,x,11x,y,12y,z,13z,=,14=,?,2?,!,3!,",4",£,5£,$,6$,%,7%,^,8^,&,9&,*,10*,$chr(40),11 $+ $chr(40),$chr(41),13 $+ $chr(41),-,3-,_,4_,=,5=,+,6+)
say %both
unset %both
}