rendered paste body//Render the text
for(i = 0; i < 10; i++){
if(g_pszConsoleLines[i] != NULL){
LPSTR pszSubstr;
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
//Move to the desired location
glLoadIdentity();
glTranslated(10, 20 + i*15, 0.999);
glRasterPos2f(0.0f, 0.0f);
pszSubstr = strstr(g_pszConsoleLines[i], "\c");
if(pszSubstr != NULL){
pszSubstr = g_pszConsoleLines[i];
while(*pszSubstr != 0){
if(*pszSubstr != '\\'){
glCallLists(1, GL_UNSIGNED_BYTE, pszSubstr);
pszSubstr++;
}else{
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
//glRasterPos2f(0.0f, 0.0f);
pszSubstr++;
}
}
}else{
glCallLists((GLsizei)strlen(g_pszConsoleLines[i]), GL_UNSIGNED_BYTE, g_pszConsoleLines[i]);
}
}
}