rendered paste bodyIndex: 3d.c
===================================================================
--- 3d.c (Revision 1482)
+++ 3d.c (Arbeitskopie)
@@ -676,13 +676,14 @@
{
float aim = 0.0f;
- damageScreen(s);
-
tds->tdWindowExists = FALSE;
for(w = s->windows; w; w = w->next)
{
+ float oldZ;
tdw = GET_TD_WINDOW (w, GET_TD_SCREEN (w->screen, GET_TD_DISPLAY (w->screen->display)));
+
+ oldZ = tdw->currentZ;
if ( DO_3D(s->display) )
aim = tdw->z;
@@ -695,6 +696,9 @@
else if(tdw->currentZ > aim)
tdw->currentZ -= SPEED;
+
+ if (tdw->currentZ != oldZ)
+ addWindowDamage (w);
if(tdw->currentZ)
tds->tdWindowExists = TRUE;