rendered paste bodyself.vSpeed starts at zero.
height = 200
gravity = ((speed ** 2) / height) * 0.5
# destruct?
if self._selfDestruct > 0:
self._selfDestruct -= 1
elif self._selfDestruct == 0 and not self._dead:
self.pop()
# update horizontal movement
self.x += self.hSpeed
if self.x + self.rect.h > 800:
self.x = 800 - self.rect.w
self.dx = -abs(self.hSpeed)
elif self.x < 0:
self.x = 0
self.move = abs(self.move)
# fix vertical position
self.y += self.vSpeed
self.vSpeed += gravity
if self.y + self.rect.h > 500:
self.y = 500 - self.rect.h
self.vSpeed = -speed
self._turn = False
# update rect
self.rect.x = int(self.x)
self.rect.y = int(self.y)
if self.vSpeed >= 0 and not self._turn:
self._turn = True
print 500 - self.y - self.rect.h