rendered paste bodyWITH_BF_OPENAL = 'true'
WITH_BF_GAMEENGINE='true'
WITH_BF_BULLET = 'true'
WITH_BF_INTERNATIONAL = 'false'
WITH_BF_ODE = 'true'
WITH_BF_OPENEXR = 'true'
WITH_BF_FTGL = 'true'
WITH_BF_FMOD = 'true'
WITH_BF_SDL = 'false'
WITH_BF_FFMPEG = 'false'
WITH_BF_QUICKTIME = 'false'
WITH_BF_VERSE = 'false'
WITH_BF_QUIET='false'
WITH_BF_GAMEENGINE='true'
WITH_BF_PLAYER='true'
BF_PYTHON_VERSION = '2.4'
BF_BUILDDIR="../build\\"
CCFLAGS = ['-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
CXXFLAGS = [ '-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing']
CCFLAGS.extend( ['-march=i686', '-ftracer', '-fomit-frame-pointer', '-ffast-math','-mmmx', '-msse', '-funroll-loops','-frerun-cse-after-loop', '-frerun-loop-opt', '-fforce-addr'])
CXXFLAGS.extend( ['-march=i686','-ftracer', '-fomit-frame-pointer', '-ffast-math','-mmmx', '-msse', '-funroll-loops','-frerun-cse-after-loop', '-frerun-loop-opt', '-fforce-addr'])
REL_CFLAGS = [ '-O3' ]
REL_CCFLAGS = [ '-O3' ]