All pastes #261613 Raw Edit

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public text v1 · immutable
#261613 ·published 2006-11-29 18:18 UTC
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if(advanced) 
    {
        glEnable(GL_FOG);
        /* //The one below is these two multiplied
        glActiveTextureARB(GL_TEXTURE0_ARB);
        glEnable(GL_TEXTURE_2D);
        glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
        glBindTexture(GL_TEXTURE_2D, terrain.shaddowMap_tex_id);
        
        glActiveTextureARB(GL_TEXTURE1_ARB);
        glEnable(GL_TEXTURE_2D);
        glBindTexture(GL_TEXTURE_2D, terrain.colorMap_tex_id);
        */
    	//Detta funkar istället för dem 2 styckena ovan
    	glActiveTextureARB(GL_TEXTURE0_ARB);
        glEnable(GL_TEXTURE_2D);
        glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
        glBindTexture(GL_TEXTURE_2D, terrain.single_texture_id);
        

    	glActiveTextureARB(GL_TEXTURE2_ARB);
    	glEnable(GL_TEXTURE_2D);
    	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
    	glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2);
    	glBindTexture(GL_TEXTURE_2D, terrain.worleyMap_tex_id);
    	glMatrixMode(GL_TEXTURE);
    	
    	// Reset the current matrix and apply our chosen scale value
    	glLoadIdentity();
    	glScalef(DetailScale, DetailScale, 1);
    	glMatrixMode(GL_MODELVIEW);
    	
    	glActiveTextureARB(GL_TEXTURE3_ARB);
    	glEnable(GL_TEXTURE_2D);
    	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
    	//glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);
    	glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2);
    	glBindTexture(GL_TEXTURE_2D, terrain.worleyMap_tex_id);
    	glMatrixMode(GL_TEXTURE);
    	
    	// Reset the current matrix and apply our chosen scale value
    	glLoadIdentity();
    	glScalef(DetailScale/10.0f, DetailScale/10.0f, 1);
    	glMatrixMode(GL_MODELVIEW);
    	
    }
    else
        glBindTexture( GL_TEXTURE_2D, terrain.single_texture_id);