rendered paste bodyshader_body {
layer0
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=src_color zero
texenv=replace
shininess=16
specular=0.3 0.15 0.1 0.16
}
layer1
{
texgen_s=sphere_map
texgen_t=sphere_map
texgen_r=sphere_map
map=fresnel.tga
blendfunc=filter
texenv=replace
shininess=24
specular=0.3 0.15 0.1 0.16
}
layer2
{
map=tx_body.tga
blendfunc=one one_minus_src_alpha
shininess=32
specular=0.4 0.15 0.1 0.16
texenv=modulate
}
layer3
{
texgen_s=sphere_map
texgen_t=sphere_map
texgen_r=sphere_map
map=specular.tga
blendfunc=dst_color one
shininess=90
specular=0.73 0.73 0.73 0.16
texenv=replace
}
}