All pastes #259199 Raw Edit

Miscellany

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#259199 ·published 2006-11-27 05:52 UTC
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// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
display_hallucination: no





// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1500
item_rate_common_boss: 1500
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 1500
item_rate_heal_boss: 1500
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 1500
item_rate_use_boss: 1500
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 1500
item_rate_equip_boss: 1500
item_drop_equip_min: 1
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 2000
item_rate_card_boss: 2000
item_drop_card_min: 1
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 2000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000

//Alternate System: Your luk affects the drop rates on a relative basis.
//Setting to 100 means each luk adds 1% chance to find items
//(So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 20





// Rate at which exp. is given. (Note 2) (Note 3)
base_exp_rate: 1700

// Rate at which job exp. is given. (Note 2) (Note 3)
job_exp_rate: 1700

// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: yes

// MVP bonus exp rate. (Note 2) (Note 3)
mvp_exp_rate: 1700

// Will display experience gained from killing a monster. (Note 1)
disp_experience: yes

// Will display zeny earned (from mobs, trades, etc) (Note 1)
disp_zeny: yes



// [GM] Can use all skills? (No or mimimum GM level)
gm_all_skill: 80

// [GM] Can use skills without meeting the required conditions (no 
//   blue gems? no or minimum GM level to bypass requirements.
gm_skill_unconditional: 80

// [GM] Can join a password protected chat? (No or mimimum GM level)
gm_join_chat: 80

// [GM] Can't be kicked from a chat? (No or mimimum GM level)
gm_kick_chat: 80

// The minimum level for a GM to be unable to distribyte items.
// You should set this to the same level @item is set to in the atcommand.conf
// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players
gm_cant_drop_min_lv: 79

//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items
//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. 
gm_cant_drop_max_lv: 79

// Minimum GM level to see the hp of every player? (Default: 60)
// no/0 can be used to disable it.
disp_hpmeter: 60

// Players Titles (check msg_athena.conf for title strings)
// You may assign different titles for your Players and GMs
title_lvl1: 1
title_lvl2: 10
title_lvl3: 20
title_lvl4: 40
title_lvl5: 50
title_lvl6: 60
Hentai-San: 80
title_lvl8: 99





// Maximum tax limit on a guild member.

// Maximum castles one guild can own (0 - unlimited)
guild_max_castles: 5
guild_exp_limit: 99





// Show stat growth to the owner when an Homunculus levels up
homunculus_show_growth: 1





// Do crafted arrows have the maker's name on them? (Note 1)
making_arrow_name_input: yes

// Do created holy waters have the maker's name on it? (Note 1)
holywater_name_input: yes

// Do created poison bottles have the maker's name on it? (Note 1)
cdp_name_input: yes

// Enable autospell card effects to stack?
// NOTE: Different cards that grant the same skill will both 
// always work independently of each other regardless of setting.
autospell_stacking: yes





// Define duration in msec of the day (default: 7200000 = 2 hours)
// Set to 0 to disable day cycle (but not @day GM command).
// Except 0, minimum is 60000 (1 minute) (Note 3)
day_duration: 1800000

// Define duration in msec of the night (default: 1800000 = 30 min)
// Set to 0 to disable night cycle (but not @night GM command).
// Except 0, minimum is 60000 (1 minute) (Note 3)
night_duration: 1800000

// Delay between using @duel in minutes
duel_time_interval: 1





// Display some mob info next to their name? (add as needed)
// (does not works on guardian or emperium)
// 1: Display mob HP (Hp/MaxHp format)
// 2: Display mob HP (Percent of full life format)
// 4: Display mob's level
show_mob_info: 1

// Zeny from mobs
zeny_from_mobs: yes

// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
// NOTE: Does not apply to WoE Guardians.
mobs_level_up: yes
mobs_level_up_exp_rate: 1

// Looting monster actions.
// 0 = Monster will consume the item.
// 1 = Monster will not consume the item.
monster_loot_type: 1

// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
mob_count_rate: 150

// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
mob_spawn_delay: 50
plant_spawn_delay: 50
boss_spawn_delay: 50




// Give additional experience bonus per party-member involved on even-share parties?
// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 10





// The rate at which a pet will become hungry. (Note 2)
pet_hungry_delay_rate: 1

// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
pet_hungry_friendly_decrease: 1

// Pet leveling system. Use 0 to disable (default).
// When enabled, a pet's level is a fixed % of the master's. (Note 2)
// If 200%, pet has double level, if 50% pet has half your level, etc.
pet_lv_rate: 100





// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 199

// Same as max_parameter, but for baby classes.
max_baby_parameter: 99

// If set, when A accepts B as a friend, B will also be added to A's friend 
// list, otherwise, only A appears in B's friend list.
friend_auto_add: yes

// Players' will drop a 'Skull' when killed?
// 1 - Dropped only in PvP maps
// 2 - Dropped in all situations
// 0 - Disabled
bone_drop: 1

// Do mounted (on Peco) characters increase their size
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
//	and Baby Classes on Peco have Medium Size
character_size: 3





// Delay time after casting (Note 2)
delay_rate: 80

// The delay rate of monk's combo (Note 2)
combo_delay_rate: 80

// Max Possible Level of Monster skills
// Note: If your MVPs are too tough, reduce it to 10.
mob_max_skilllvl: 10




// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
status_cast_cancel: 1

// Will certain skill status-changes be removed on logout?
// This mimics official servers, where Extremity Fist's no SP regen,
// Strip Equipment, cooking effects are removed when you logout. Setting is:
// 0 - remove nothing.
// 1 - remove negative buffs (stripping, EF)
// 2 - remove positive buffs (cooking)
// 3 - remove all buffs that are not saved on official (default)
debuff_on_logout: 0