Mine
public text v1 · immutableasdf.begin = 100;
asdf.finish = 400;
asdf.change = asdf.finish - asdf.begin;
asdf.duration = 30;
asdf.time = 0;
asdf.onEnterFrame = function()
{
this._x = ease_cubicInOut(this.time++, this.begin, this.change, this.duration);
if (this.time > this.duration) delete this.onEnterFrame;
};
function ease_cubicInOut(t:Number, b:Number, c:Number, d:Number):Number
{
var ts:Number = (t /= d) * t;
var tc:Number = ts * t;
return b + c * (4 * tc + -6 * ts + 3 * t);
};