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public text v1 · immutable// Init all cg_entities ptrs
int entityCount = 0;
for (; entityCount < MAX_GENTITIES; entityCount++) {
DWORD offset = (DWORD) nex.mod->cg_entities + (entityCount * nex.mod->centity_t_size);
nex.cg_entities[entityCount].currentState = (entityState_t *) (offset + CG_ENTITIES_CURRENTSTATE_OFFSET);
nex.cg_entities[entityCount].currentValid = (qboolean *) (offset + CG_ENTITIES_CURRENTVALID_OFFSET);
}