All pastes #256697 Raw Edit

Stuff

public text v1 · immutable
#256697 ·published 2006-11-24 15:02 UTC
rendered paste body
 elseif ($regex($1,/pc|pest(con)?(trol)?/Si)) var %style = pc  
 
 
 
the other script 
then: in alais process 
 
Code: 
elseif (%style = pc) { 
    while (%x <= 22) { 
      var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& 
        %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& 
        %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& 
        %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& 
        %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& 
        %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& 
        %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) 
      var %pc1 = $floor($calc( %a * %a / 6 )) $& 
        %pc2 = $floor($calc( %s * %s / 6 )) $& 
        %pc3 = $floor($calc( %d * %d / 6 )) $& 
        %pc4 = $floor($calc( %h * %h / 6 )) $& 
        %pc5 = $floor($calc( %r * %r / 6 )) $& 
        %pc6 = $floor($calc( %m * %m / 6 )) $& 
        %pc7 = $floor($calc( %p * %p / 12 )) 
      tokenize 32 $hget(%table,attack) 
      var %exp1 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc1 )) 
      tokenize 32 $hget(%table,strength) 
      var %exp2 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc2 )) 
      tokenize 32 $hget(%table,defence) 
      var %exp3 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc3 )) 
      tokenize 32 $hget(%table,hitpoints) 
      var %exp4 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc4 )) 
      tokenize 32 $hget(%table,ranged) 
      var %exp5 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc5 )) 
      tokenize 32 $hget(%table,magic) 
      var %exp6 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc6 )) 
      tokenize 32 $hget(%table,prayer) 
      var %exp7 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc7 )) 
[size=18][b]PUT OUTPUT MSG HERE!@!@!@!@![/[/b]size] 
      cleanup %id 
      Halt 
 
 
Remember to finish the brackets right and put a output msg (using the local variables as the info) 
NOTE - GIVES ALL CMB SKILLS! 
 
Local Variables: 
 
%pc1 = Exp for ATTACK 
%pc2 = Exp for STRENGTH 
%pc3 = Exp for DEFENCE 
%pc4 = Exp for HITPOINTS 
%pc5 = Exp for RANGED 
%pc6 = Exp for MAGIC 
%pc7 = Exp for PRAYER 
 
%exp1 = Points for level ATTACK 
%exp2 = Points for level STRENGTH 
%exp3 = Points for level DEFENCE 
%exp4 = Points for level HITPOINTS 
%exp5 = Points for level RANGED 
%exp6 = Points for level MAGIC 
%exp7 = Points for level PRAYER   


DIT IN DEZE SCRIPT



    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) 
    var %currentstat = $striptags($bvar(&stats,%x,200).text) 
    tokenize 10 %currentstat 
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) 
  } 
  process %file 
} 
alias process { 
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $& 
    %display = $($+(%,stats.display.,%ID),2), $& 
    %rsn = $($+(%,stats.rsn.,%ID),2), $& 
    %skill = $($+(%,stats.skill.,%ID),2), $& 
    %style = $($+(%,stats.style.,%ID),2) 
  ;shoot; 
  if (%style == astats) { 
    while (%x <= 24) { 
      tokenize 32 $hget(%table,$setskill(%x)) 
      if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) 
      inc %x 
    } 
    %display $c1(Stats for) $c2(%rsn) $+ $c1(:) 
    %display %statline 
  } 
  elseif (%style == istat) { 
    if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill) 
    else { 
      tokenize 32 $hget(%table,%skill) 
      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) 
      %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $& 
        $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b))) 
    } 
  } 
  elseif (%style == combat) { 
    var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& 
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& 
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& 
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& 
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& 
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& 
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) 

    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& 
      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& 
      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) 

    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { 
      %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills) 
      cleanup %id 
      halt 
    } 
    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat 
    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat 
    else var %cmbstyle = melee, %combat = %MeleeCombat 

    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& 
      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& 
      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& 
      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) 

    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) 
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) 
    else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl) 
    var %combat = $round(%combat,2), %next = $ceil(%combat) 

    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) 
    %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $& 
      $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p) 
    %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $& 
      $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl) 
  } 
  cleanup %id 
} 

alias -l cleanup { 
  unset $+(%,stats.*.,$1) 
  sockclose $+(Stats.,$1) 
  .remove $+(Stats.,$1) 
} 

alias -l xp { 
  var %x = 1, %level = $calc($1 - 1), %xp = 0 
  while (%x <= %level) { 
    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) 
    inc %xp %TempXp 
    inc %x 
  } 
  return $int(%xp) 
} 

alias -l xp2Next { 
  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) 
  return $calc(%nextxp - %xp) 
} 

alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } 
alias -l setskill { 
  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall 
  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack 
  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence 
  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength 
  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints 
  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged 
  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer 
  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic 
  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking 
  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting 
  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching 
  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing 
  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking 
  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting 
  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing 
  elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining 
  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore 
  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility 
  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving 
  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer 
  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming 
  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft 
  elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction 
  elseif ($1 == 23) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter 
}