rendered paste body elseif ($regex($1,/pc|pest(con)?(trol)?/Si)) var %style = pc
the other script
then: in alais process
Code:
elseif (%style = pc) {
while (%x <= 22) {
var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
%s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
%d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
%h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
%r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
%m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
%p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
var %pc1 = $floor($calc( %a * %a / 6 )) $&
%pc2 = $floor($calc( %s * %s / 6 )) $&
%pc3 = $floor($calc( %d * %d / 6 )) $&
%pc4 = $floor($calc( %h * %h / 6 )) $&
%pc5 = $floor($calc( %r * %r / 6 )) $&
%pc6 = $floor($calc( %m * %m / 6 )) $&
%pc7 = $floor($calc( %p * %p / 12 ))
tokenize 32 $hget(%table,attack)
var %exp1 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc1 ))
tokenize 32 $hget(%table,strength)
var %exp2 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc2 ))
tokenize 32 $hget(%table,defence)
var %exp3 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc3 ))
tokenize 32 $hget(%table,hitpoints)
var %exp4 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc4 ))
tokenize 32 $hget(%table,ranged)
var %exp5 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc5 ))
tokenize 32 $hget(%table,magic)
var %exp6 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc6 ))
tokenize 32 $hget(%table,prayer)
var %exp7 = $ceil($calc($remove($bytes($4,b),$chr(44)) / %pc7 ))
[size=18][b]PUT OUTPUT MSG HERE!@!@!@!@![/[/b]size]
cleanup %id
Halt
Remember to finish the brackets right and put a output msg (using the local variables as the info)
NOTE - GIVES ALL CMB SKILLS!
Local Variables:
%pc1 = Exp for ATTACK
%pc2 = Exp for STRENGTH
%pc3 = Exp for DEFENCE
%pc4 = Exp for HITPOINTS
%pc5 = Exp for RANGED
%pc6 = Exp for MAGIC
%pc7 = Exp for PRAYER
%exp1 = Points for level ATTACK
%exp2 = Points for level STRENGTH
%exp3 = Points for level DEFENCE
%exp4 = Points for level HITPOINTS
%exp5 = Points for level RANGED
%exp6 = Points for level MAGIC
%exp7 = Points for level PRAYER
DIT IN DEZE SCRIPT
var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
var %currentstat = $striptags($bvar(&stats,%x,200).text)
tokenize 10 %currentstat
hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
}
process %file
}
alias process {
var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
%display = $($+(%,stats.display.,%ID),2), $&
%rsn = $($+(%,stats.rsn.,%ID),2), $&
%skill = $($+(%,stats.skill.,%ID),2), $&
%style = $($+(%,stats.style.,%ID),2)
;shoot;
if (%style == astats) {
while (%x <= 24) {
tokenize 32 $hget(%table,$setskill(%x))
if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
inc %x
}
%display $c1(Stats for) $c2(%rsn) $+ $c1(:)
%display %statline
}
elseif (%style == istat) {
if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
else {
tokenize 32 $hget(%table,%skill)
%display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
%display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $&
$iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
}
}
elseif (%style == combat) {
var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
%s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
%d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
%h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
%r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
%m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
%p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
%RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
%MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)
if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
%display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills)
cleanup %id
halt
}
elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
else var %cmbstyle = melee, %combat = %MeleeCombat
var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
%a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
%d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
%r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
var %combat = $round(%combat,2), %next = $ceil(%combat)
%display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
%display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
$c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
%display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
$c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
}
cleanup %id
}
alias -l cleanup {
unset $+(%,stats.*.,$1)
sockclose $+(Stats.,$1)
.remove $+(Stats.,$1)
}
alias -l xp {
var %x = 1, %level = $calc($1 - 1), %xp = 0
while (%x <= %level) {
var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
inc %xp %TempXp
inc %x
}
return $int(%xp)
}
alias -l xp2Next {
var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
return $calc(%nextxp - %xp)
}
alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
alias -l setskill {
if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
elseif ($1 == 23) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter
}