rendered paste body<?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><head> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> <title>Download</title> <script language="javascript" type="text/javascript"> <!--// Change this ID for whatever game you want to installvar titleId = "000100014A414345"; // F-Zerovar shop = new wiiShop();var ec = new ECommerceInterface();/*var debug = false;var wii = true;var opera = true;var msie = false;*/var ecTimeout = null;var ecProgressInterval = 1000; // Timeout for checking progress in millisecondsvar isConnecting = false; // Unneeded...function ECTimeout(timeout){ this.timeout = timeout; // Timeout in milliseconds (to cancel) this.noProgressMillis = 0; // Milliseconds for which no progress was made this.lastPhase = 0; // Last progress phase this.lastDownloadedSize = 0; // Last downloaded size}function getLaunchTicket(titleId){ var limitedTicket = null; var tickets = ec.getTicketInfos(titleId); if (typeof(tickets) == "object") { for (var n = 0; n < tickets.length; n++) { var ticket = tickets.get(n); // Unlimited ? if ( (ticket.limits == null) || (ticket.limits.length == 0) ) { return ticket; } else { limitedTicket = ticket; } } } return limitedTicket;}function onDownloadDone(progress){ var connecting = "setSessionValue" in ec && "getSessionValue" in ec?ec.getSessionValue("connecting"):true; if (connecting != "true") { shop.endWaiting(); } shop.enableHRP(); // Download didnt fail if (progress.status >= 0) { // Set the wallpaper to cWP_Black (1) shop.setWallpaper(1); var t = getLaunchTicket(titleId); if (typeof(t) == "object") { ec.launchTitle(t.titleId, t.ticketId); } }}function checkProgress(firstTime, operation, description, onDone){ var progress = ec.getProgress(); if (progress.status == EC_ERROR_NOT_BUSY) return; if (progress.status == EC_ERROR_NOT_DONE) { if (ecTimeout != null) { if (firstTime) { ecTimeout.noProgressMillis = 0; ecTimeout.lastDownloadedSize = 0; ecTimeout.phase = progress.phase; } else { var hasProgress = false; if (progress.totalSize) { // There is a totalSize - see if progress was made hasProgress = (progress.downloadedSize != ecTimeout.lastDownloadedSize); } else { hasProgress = (progress.phase != ecTimeout.lastPhase); } if (hasProgress) { ecTimeout.noProgressMillis = 0; ecTimeout.lastDownloadedSize = progress.downloadedSize; ecTimeout.lastPhase = progress.phase; } else { ecTimeout.noProgressMillis += ecProgressInterval; } // Timeout if ( (progress.phase != EC_PHASE_GettingTicketsFromServer) && (ecTimeout.noProgressMillis >= ecTimeout.timeout) ) ec.cancelOperation(); } } // Call this function again after ecProgressInterval (milliseconds) setTimeout ('checkProgress(false,"' + operation + '","' + description + '","' + onDone + '")', ecProgressInterval); } else if (progress.status == EC_ERROR_CANCEL_FAILED) { var ossErrorCode = getOssErrorCode(progress); shop.endWaiting(); shop.enableHRP(); shop.error(ossErrorCode, cET_Server); } else { eval (onDone+"(progress)"); }}function init(){ ec.cancelOperation(); // Leave these 2 for now ecsUrl = 'https://ecs.shop.wii.com/ecs/services/ECommerceSOAP'; iasUrl = 'https://ias.shop.wii.com/ias/services/IdentityAuthenticationSOAP'; // Update these accordingly ccsUrl = 'http://ccs.cdn.shop.wii.com/ccs/download'; ucsUrl = 'http://ccs.shop.wii.com/ccs/download'; ec.setWebSvcUrls(ecsUrl, iasUrl); ec.setContentUrls(ccsUrl, ucsUrl); // Set timeout ecTimeout = new ECTimeout(parseInt("60000")); // setLogUrl("Log.jsp"); // updateHistory(); isConnecting = (isConnecting == "true"); // Set the 'connecting' session value to the string "true" ec.setSessionValue("connecting", "true"); // Start Waiting shop.beginWaiting(); // Disable the homepage button on the wiimote shop.disableHRP(); // finishOp(); var opName = "Download"; var opDesc = "Downloading " + titleId; var doneFunc = "onDownloadDone"; var progress = ec.downloadTitle(titleId); var connecting = "setSessionValue" in ec && "getSessionValue" in ec?ec.getSessionValue("connecting"):true; if ( (progress.status < 0) && (progress.status != EC_ERROR_NOT_DONE) ) { if (connecting != "true") { shop.endWaiting(); } // Enable wiimote buttons shop.enableHRP(); // Call the 'downFunc' function eval(doneFunc+"(progress)"); } else { checkProgress(true, opName, opDesc, doneFunc); if (connecting != "true") { shop.beginWaiting(); } }} //--> </script></head><body onload="javascript:init();"></body></head>