<Class Name="Sprite" DisplayName="Sprite" ExtensionFactory="XNAMagic.Framework.dll, XNAMagic.Framework.Textures.SpriteInstance"> <BaseClass Name="BaseClass" Link="/XNAMagic/Scenes/SceneItem" /> <ObjectFilter Name="AssetFilter" Filter="/XNAMagic/Textures/Texture" /> <Vector2 Name="TopLeft" DefaultValue="0,0" Description="The top left UV co-ordinate of the sprite texture."/> <Vector2 Name="BottomRight" DefaultValue="1,1" Description="The bottom right UV co-ordinate of the sprite texture."/> <Color Name="Color" DefaultValue="255,255,255,255" Description="An overlay color that will be applied to the sprite."/></Class>