public OnPlayerSpawn(playerid)// look here for this shit anbout spawns random
{
SetPlayerRandomStartSpawn(playerid);
}
{
new string[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string),"~w~Welcome %s You Have Spawned",name);
GameTextForPlayer(playerid,string,6000,1);
SetPlayerInterior(playerid,0);
return 1;
}
new Float:SpawnPoints[4][3] =
{
{1469.3442,-1089.4425,213.3828},
{1434.5544,-1089.2045,213.3828},
{1433.1183,-1046.4718,213.3828},
{1469.1140,-1044.9768,213.3828}
};
public SetPlayerRandomStartSpawn(playerid)
{
new rand = random(sizeof(SpawnPoints));
SetPlayerPos(playerid, SpawnPoints[rand][0], SpawnPoints[rand][1], SpawnPoints[rand][2]);
return 1;
}