// -----------------------------------------------------------------------------------------
// This function spawns another user onto this ones screen INCOMPLETE
// -----------------------------------------------------------------------------------------
bool CWorldServer::pakSpawnChar( CWorldClient* thisclient, CWorldClient* otherclient )
{
BEGINPACKET( pak, 0x793 );
ADDWORD( pak, otherclient->clientid); // USER ID ANYONE?
ADDFLOAT( pak, otherclient->pos.x*100 ); // POS X
ADDFLOAT( pak, otherclient->pos.y*100 ); // POS Y
ADDFLOAT( pak, otherclient->nPos.x*100 ); // GOING TO X
ADDFLOAT( pak, otherclient->nPos.y*100 ); // GOINT TO Y
ADDWORD( pak, 0x0001 ); // IS MOVING ON START
ADDWORD( pak, 0x0000 ); //??
ADDWORD( pak, 0x6401 ); //??
ADDWORD( pak, 0x0000 );
ADDWORD( pak, 0x0200 );
ADDWORD( pak, 0x0000 );
ADDWORD( pak, 0x0000 );
ADDWORD( pak, 0x0000 );
ADDBYTE( pak, 0x00 ); // BUFFS
ADDBYTE( pak, otherclient->c_sex ); // GENDER
ADDWORD( pak, otherclient->GetMSpeed() ); // WALK SPEED MAYBE?
ADDBYTE( pak, 0x00 ); // ??
ADDBYTE( pak, 0x00 ); // ??
ADDBYTE( pak, 0x01 ); // ??
ADDDWORD( pak, otherclient->c_face ); // FACE TYPE
ADDDWORD( pak, otherclient->c_hairstyle ); // HAIR TYPE
ADDWORD( pak, otherclient->items[2].itemnum ); // CAP
ADDWORD( pak, otherclient->items[2].refine ); // CAP REFINE
ADDWORD( pak, otherclient->items[3].itemnum ); // BODY
ADDWORD( pak, otherclient->items[3].refine ); // BODY REFINE
ADDWORD( pak, otherclient->items[5].itemnum ); // GLOVES
ADDWORD( pak, otherclient->items[5].refine ); // GLOVES REFINE
ADDWORD( pak, otherclient->items[6].itemnum ); // BOOTS
ADDWORD( pak, otherclient->items[6].refine ); // BOOTS REFINE
ADDWORD( pak, otherclient->items[1].itemnum ); // FACE
ADDWORD( pak, otherclient->items[1].refine ); // FACE REFINE
ADDWORD( pak, otherclient->items[4].itemnum ); // BACK
ADDWORD( pak, otherclient->items[4].refine ); // BACK REFINE
ADDWORD( pak, otherclient->items[7].itemnum ); // WEAPON
ADDWORD( pak, otherclient->items[7].refine ); // WEAPON REFINE
ADDWORD( pak, otherclient->items[8].itemnum ); // SUBWEAPON
ADDWORD( pak, otherclient->items[8].refine ); // SUBWEAPON REFINE
ADDBYTE( pak, 0x00 );
ADDWORD( pak, 0x0000 );
ADDWORD( pak, 0x0000 );
ADDWORD( pak, 0x0000 );
ADDWORD( pak, 0x0100 );
ADDWORD( pak, otherclient->items[135].itemnum); // CART FRAME
ADDWORD( pak, otherclient->items[135].refine );
ADDWORD( pak, otherclient->items[136].itemnum ); // CART ENGINE
ADDWORD( pak, otherclient->items[136].refine );
ADDWORD( pak, otherclient->items[137].itemnum ); // CART WHEELS
ADDWORD( pak, otherclient->items[137].refine );
ADDWORD( pak, otherclient->items[138].itemnum ); // CART WEAPON
ADDWORD( pak, otherclient->items[138].refine );
ADDWORD( pak, otherclient->items[139].itemnum ); // CART ABILITY
ADDWORD( pak, otherclient->items[139].refine );
ADDWORD( pak, (otherclient->c_currenthp<=0)?0x0:0xea7b );
ADDWORD( pak, 0x0000 );
ADDWORD( pak, 0x0000 );
ADDSTRING( pak, otherclient->charname );
ADDBYTE( pak, 0 );
thisclient->SendPacket(&pak);
return true;
}