Unnamed
public text v1 · immutablelocal trace = {}
trace.start = whatever
trace.endpos = whatever + (direction * distance)
trace.filter = { some entities }
trace.mask = MASK_SOLID_BRUSHONLY -- MASK_ whatever defines
local tr = util.TraceLine( trace )
PrintTable(tr)
tr.Hit
tr.HitWorld
tr.Entity
tr.HitNormal
...etc