Stuff
public text v1 · immutable tEffect = Effect.FromFile(nDevice, ".//Media//bump.fx", null, null, ShaderFlags.PartialPrecision, null);
tTextureD = TextureLoader.FromFile(nDevice, ".//Media//rockwall.dds");
tTextureN = TextureLoader.FromFile(nDevice, ".//Media//rockwall_normal.dds");