new Float:SpawnPoints[4][3] =
{
{1469.3442,-1089.4425,213.3828},
{1434.5544,-1089.2045,213.3828},
{1433.1183,-1046.4718,213.3828},
{1469.1140,-1044.9768,213.3828}
};
new rand = random(sizeof(SpawnPoints));
if (strcmp(cmdtext, "/Roofpush", true)==0)
{
SetPlayerPos(playerid, SpawnPoints[rnd][0], SpawnPoints[rnd][1], SpawnPoints[rnd][2], SpawnPoints[rnd][3]);
SetPlayerFacingAngle(playerid, SpawnPoints[rnd][3]);
SetPlayerWorldBounds(playerid,9999,-9999,9999,-9999);
SendClientMessage(playerid,COLOR_YELLOW,"Use what you got to push them of the roof or kill them!");
SetPlayerInterior(playerid,0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,3,0);
return 1;
}