Miscellany
public text v1 · immutable#ifndef BL_H
#define BL_H
#include <iutil/comp.h>
#include <behaviourlayer/bl.h>
struct iCelEntity;
class BehaviourLayer : public iCelBlLayer
{
public:
SCF_DECLARE_IBASE;
BehaviourLayer();
~BehaviourLayer();
const char *GetName() const { return "behaviour_layer"; }
iCelBehaviour *CreateBehaviour(iCelEntity *entity , const char *name);
}
#endif