Anonymous
public text v1 · immutablepublic OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
SetPlayerScore(INVALID_PLAYER_ID,GetPlayerScore(INVALID_PLAYER_ID)-1);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
}
return 1;
}