rendered paste body#include <a_samp>
#define COLOR_WHITE 0xFFFFFFAA
main()
{
print("\n----------------------------------");
print(" LV Drift Park");
print("----------------------------------\n");
}
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("LV Drift Park");
AddPlayerClass(0, 2332.5825,1418.9487,42.8203,280.000, 0, 0, 0, 0, 0, 0);
AddStaticVehicle(562,2351.5107,1405.0603,42.5870,89.3791,-1,-1); // CAR Spawn1
AddStaticVehicle(411,2351.5684,1408.5220,42.5870,89.9087,-1,-1); // CAR Spawn2
AddStaticVehicle(475,2352.3621,1412.2103,42.5870,88.7648,-1,-1); // CAR Spawn3
AddStaticVehicle(451,2351.2073,1416.0883,42.5869,91.6058,-1,-1); // CAR Spawn4
AddStaticVehicle(562,2351.1035,1419.8806,42.5870,91.2424,-1,-1); // CAR Spawn5
AddStaticVehicle(411,2344.0894,1391.3822,42.5873,359.9137,-1,-1); // CAR Spawn 6
AddStaticVehicle(475,2350.7769,1399.2410,42.5868,86.1472,-1,-1); // CAR Spawn7
AddStaticVehicle(451,2304.2571,1415.1757,36.1822,178.4530,-1,-1); // CAR Spawn8
AddStaticVehicle(562,2313.9792,1424.2404,36.1823,177.5537,-1,-1); // CAR Spawn9
AddStaticVehicle(411,2309.5188,1492.2072,29.7979,358.3827,-1,-1); // CAR Spawn10
AddStaticVehicle(475,2309.2517,1410.8826,23.3979,176.4939,-1,-1); // CAR Spawn11
AddStaticVehicle(451,2307.3701,1497.6187,16.9900,359.7283,-1,-1); // CAR Spawn12
AddStaticVehicle(562,2303.9417,1458.7140,10.5870,264.1879,-1,-1); // CAR Spawn13
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 2333.4788,1385.1656,44.7881);
SetPlayerFacingAngle(playerid,00.000);
SetPlayerCameraPos(playerid, 2333.3074,1395.1951,42.8203);
SetPlayerCameraLookAt(playerid, 2333.4788,1385.1656,44.7881);
return 1;
}
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public OnPlayerConnect(playerid)
{
new string[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Welcome to LV Drift Park %s", name);
SendClientMessage(playerid,COLOR_WHITE, string);
SendClientMessage(playerid,COLOR_WHITE,"The usable commands are /drift /bottom /fix!");
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmdtext, "/drift", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, 2308.2854,1420.3684,42.5870);
SetVehicleZAngle(VehicleID,00.000);
SetPlayerInterior(playerid,0);
ResetPlayerMoney(playerid);
GameTextForPlayer(playerid, "~W~Dont mess up this time",3000,5);
return 1;
}
}
if(strcmp(cmdtext, "/bottom", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, 2351.1436,1444.2507,10.6258);
SetVehicleZAngle(VehicleID,90.000);
SetPlayerInterior(playerid,0);
ResetPlayerMoney(playerid);
GameTextForPlayer(playerid, "~W~Welcome to the bottom",3000,5);
return 1;
}
}
if(strcmp(cmdtext, "/fix", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, 1025.0182,-1043.0574,31.4187);
SetVehicleZAngle(VehicleID,00.000);
SetPlayerInterior(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid,100);
GameTextForPlayer(playerid, "~W~Fix up your car",3000,5);
return 1;
}
}
return 1;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
printf("OnPlayerEnterCheckpoint(%d)", playerid);
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}