All pastes #252038 Raw Edit

LV Drift Park

public text v1 · immutable
#252038 ·published 2006-11-18 23:49 UTC
rendered paste body
#include <a_samp>


#define COLOR_WHITE 0xFFFFFFAA


main()
{
	print("\n----------------------------------");
	print(" LV Drift Park");
	print("----------------------------------\n");
}



public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("LV Drift Park");
	AddPlayerClass(0, 2332.5825,1418.9487,42.8203,280.000, 0, 0, 0, 0, 0, 0);


AddStaticVehicle(562,2351.5107,1405.0603,42.5870,89.3791,-1,-1); // CAR Spawn1
AddStaticVehicle(411,2351.5684,1408.5220,42.5870,89.9087,-1,-1); // CAR Spawn2
AddStaticVehicle(475,2352.3621,1412.2103,42.5870,88.7648,-1,-1); // CAR Spawn3
AddStaticVehicle(451,2351.2073,1416.0883,42.5869,91.6058,-1,-1); // CAR Spawn4
AddStaticVehicle(562,2351.1035,1419.8806,42.5870,91.2424,-1,-1); // CAR Spawn5
AddStaticVehicle(411,2344.0894,1391.3822,42.5873,359.9137,-1,-1); // CAR Spawn 6
AddStaticVehicle(475,2350.7769,1399.2410,42.5868,86.1472,-1,-1); // CAR Spawn7
AddStaticVehicle(451,2304.2571,1415.1757,36.1822,178.4530,-1,-1); // CAR Spawn8
AddStaticVehicle(562,2313.9792,1424.2404,36.1823,177.5537,-1,-1); // CAR Spawn9
AddStaticVehicle(411,2309.5188,1492.2072,29.7979,358.3827,-1,-1); // CAR Spawn10
AddStaticVehicle(475,2309.2517,1410.8826,23.3979,176.4939,-1,-1); // CAR Spawn11
AddStaticVehicle(451,2307.3701,1497.6187,16.9900,359.7283,-1,-1); // CAR Spawn12
AddStaticVehicle(562,2303.9417,1458.7140,10.5870,264.1879,-1,-1); // CAR Spawn13

return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, 2333.4788,1385.1656,44.7881);
	SetPlayerFacingAngle(playerid,00.000);
	SetPlayerCameraPos(playerid, 2333.3074,1395.1951,42.8203);
	SetPlayerCameraLookAt(playerid, 2333.4788,1385.1656,44.7881);
	return 1;
}

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

public OnPlayerConnect(playerid)
{
               new string[256];
		       new name[MAX_PLAYER_NAME];
		       GetPlayerName(playerid, name, sizeof(name));
               format(string, sizeof(string), "Welcome to LV Drift Park %s", name);
               SendClientMessage(playerid,COLOR_WHITE, string);
               SendClientMessage(playerid,COLOR_WHITE,"The usable commands are /drift  /bottom  /fix!");
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        new cmd[256];
        new idx;

        cmd = strtok(cmdtext, idx);


if(strcmp(cmdtext, "/drift", true)==0)
  {
   if(IsPlayerInAnyVehicle(playerid))
{
			   new Float:X;
               new Float:Y;
               new Float:Z;
               new VehicleID;
               GetPlayerPos(playerid, X, Y, Z);
               VehicleID = GetPlayerVehicleID(playerid);
               SetVehiclePos(VehicleID, 2308.2854,1420.3684,42.5870);
               SetVehicleZAngle(VehicleID,00.000);
               SetPlayerInterior(playerid,0);
               ResetPlayerMoney(playerid);
               GameTextForPlayer(playerid, "~W~Dont mess up this time",3000,5);
return 1;
}
}
if(strcmp(cmdtext, "/bottom", true)==0)
  {
   if(IsPlayerInAnyVehicle(playerid))
{
			   new Float:X;
               new Float:Y;
               new Float:Z;
               new VehicleID;
               GetPlayerPos(playerid, X, Y, Z);
               VehicleID = GetPlayerVehicleID(playerid);
               SetVehiclePos(VehicleID, 2351.1436,1444.2507,10.6258);
               SetVehicleZAngle(VehicleID,90.000);
               SetPlayerInterior(playerid,0);
               ResetPlayerMoney(playerid);
               GameTextForPlayer(playerid, "~W~Welcome to the bottom",3000,5);

 return 1;
 }
 }
 if(strcmp(cmdtext, "/fix", true)==0)
  {
   if(IsPlayerInAnyVehicle(playerid))
{
			   new Float:X;
               new Float:Y;
               new Float:Z;
               new VehicleID;
               GetPlayerPos(playerid, X, Y, Z);
               VehicleID = GetPlayerVehicleID(playerid);
               SetVehiclePos(VehicleID, 1025.0182,-1043.0574,31.4187);
               SetVehicleZAngle(VehicleID,00.000);
               SetPlayerInterior(playerid,0);
               ResetPlayerMoney(playerid);
               GivePlayerMoney(playerid,100);
               GameTextForPlayer(playerid, "~W~Fix up your car",3000,5);

 return 1;
 }
 }
	return 1;
}

strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	printf("OnPlayerEnterCheckpoint(%d)", playerid);
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}