All pastes #250996 Raw Edit

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public text v1 · immutable
#250996 ·published 2006-11-17 17:00 UTC
rendered paste body
#include <a_samp>
#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1
new NULL = 0;

main()
{
	print("\n--------------------------------");
	print("  Test Script 3 by [NR]Luke");
	print("--------------------------------\n");
}

//------------------------------------------------------------------------------

public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

//------------------------------------------------------------------------------

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerConnect(playerid)
{
	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

//------------------------------------------------------------------------------

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

//------------------------------------------------------------------------------

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

//------------------------------------------------------------------------------

dcmd_ganton(playerid,params) {
#pragma unused params
	TeleportPlayer(playerid,2489.5120,-1666.7742,13.3438,89.1242,0,"NULL",NULL,NULL);
}

//------------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
	dcmd(ganton,6,cmdtext);
	return 0;
}

//------------------------------------------------------------------------------

public TeleportPlayer(playerid,Float:x,Float:y,Float:z,Float:ang,intr,const msg[],time,style)
{
	new cars=GetPlayerVehicleID(playerid);
	new State=GetPlayerState(playerid);

		if(State != PLAYER_STATE_DRIVER)
		{
			SetPlayerPos(playerid,x,y,z);
			SetPlayerFacingAngle(playerid,ang);
		}
		else if(IsPlayerInVehicle(playerid,cars) == 1)
		{
			SetVehiclePos(cars,x,y,z);
			SetVehicleZAngle(cars,ang);
		}
		else
		{
			SetPlayerPos(playerid,x,y,z);
			SetPlayerFacingAngle(playerid,ang);
		}
		SetPlayerInterior(playerid,intr);
	if(time == NULL || style == NULL)
	{
	return 1;
	}
	else
	{
	GameTextForPlayer(playerid,msg,time,style);
	}
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}


//------------------------------------------------------------------------------

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerEnterCheckpoint(playerid)
{
	printf("OnPlayerEnterCheckpoint(%d)", playerid);
	return 1;
}

//------------------------------------------------------------------------------

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}

//------------------------------------------------------------------------------