rendered paste body(In a script by itself)
class Window_BattleScan < Window_Base
def initialize
super(0, 0, 640, 320)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface
self.contents.font.size = $fontsize
self.z = 8998
self.back_opacity = 180
self.visible = false
enemy
refresh
end
#-------------------------------------------------------------------------
# Refresh
def enemy
enemy = $game_variables[70]
end
def refresh
# Clear Contents
self.contents.clear
name = "Name: " + enemy.name
hp = "HP: " + enemy.hp.to_s + "/" + enemy.base_maxhp.to_s
sp = "SP: " + enemy.sp.to_s + "/" + enemy.base_maxsp.to_s
atk = "Attack: " + enemy.base_atk.to_s
pdef = "Physical Defense: " + enemy.base_pdef.to_s
mdef = "Magic Defense: " + enemy.base_mdef.to_s
eva = "Evasion: " + enemy.base_eva.to_s
# Draw Enemy Stats
draw_stat(name,0)
draw_stat(hp,1)
draw_stat(sp,2)
draw_stat(atk,3)
draw_stat(pdef,4)
draw_stat(mdef,5)
draw_stat(eva,6)
case enemy.name
when "(monster name here)"
#-----------------------------------------------------------------------------------------------------------
draw_stat("Description: (insert description)",7)
draw_stat("Weakness: (insert weakness)",8)
draw_stat("Resistance: (insert resistance)",9)
end
def draw_stat(text,line)
# Draw Individual Stat
width = self.contents.text_size(text).width
height = self.contents.text_size(text).height
self.contents.draw_text(0, height * line, width, height, text)
end
end
(In def skill_effect)
if (user.is_a?(Game_Actor))
if skill.id == (the id of your scan skill)
$game_system.se_play($data_system.decision_se)
start_scan_window
end
end
(Anywhere in the CBS, in scene 4 with the DBS)
#--------------------------------------------------------------------------
def start_scan_window
@scan_window = Window_BattleScan.new
@scan_window.visible = true
@do_loop = true
loop do
Graphics.update
Input.update
update_scanwindow_input
if @do_loop == false
break
end
end
@scan_window.dispose
Graphics.update
end
#--------------------------------------------------------------------------
def update_scanwindow_input
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
$game_system.se_play($data_system.cancel_se)
@do_loop = false
return
end
end
#--------------------------------------------------------------------------