rendered paste body#include <stdio.h>
#include <dos.h>
#include <graphics.h>
#include <conio.h>
#include <stdlib.h>
#include <time.h>
#define PAS 20
struct time t;
int keye=250;
int coordX=0;
int coordXe=0;
int coordY=0;
int coordYe=0;
int tmp=0;
int tmp2=0;
int i;
void moveMyShipLeft(void);
void moveMyShipRight(void);
void moveMyShipUp(void);
void moveMyShipDown(void);
void desenMyShip(int, int, int);
void getConflict(int coordX, int coordXe, int coordY, int coordYe){
if (coordY == coordYe && coordX == coordXe){
printf("TZAPAAAAA");
}
}
int getSecTime(void){
gettime(&t);
return t.ti_hund;
}
int pressedKey(void){
keye=getch();
return(keye);
}
void desenEnemyShip(int coordXe, int coordYe, int culoare){
setfillstyle(1,culoare);
bar(0+coordXe,0+coordYe,60+coordXe,40+coordYe);
}
void initDefault(void){
/* desenMyShip(rand() % 1023, rand() % 767,8);
desenEnemyShip(rand() % 1023, rand() % 767,3);
gotoxy(32,30);
printf("É");
for(i=0;i<126;i++){
printf("Í");
}
printf("»");
*/
}
void desenMyShip(int coordX, int coordY, int culoare){
setfillstyle(1,culoare);
bar(coordX,coordY,60+coordX,40+coordY);
}
void moveMyShip(void){
if ((keye==75) && coordX > getmaxx()-1023){
moveMyShipLeft();
}
if ((keye==77) && coordX < getmaxx()-60){
moveMyShipRight();
}
if ((keye==80) && coordY < getmaxy()-40){
moveMyShipUp();
}
if ((keye==72) && coordY > getmaxy()-767){
moveMyShipDown();
}
}
void moveEnemyShips(int coordXe, int coordYe, int culoare){
desenEnemyShip(coordXe,coordYe,0);
coordYe=coordYe+1;
desenEnemyShip(coordXe,coordYe,culoare);
tmp=getSecTime();
}
void initEnamies(void){
/* tmp=getSecTime();
if(tmp < getSecTime()+2){
moveEnemyShips(rand() % 1023,0,12);
}
*/
}
void moveMyShipLeft(void){
desenMyShip(coordX,coordY,0);
coordX=coordX-PAS;
desenMyShip(coordX,coordY,2);
}
void moveMyShipRight(void){
desenMyShip(coordX,coordY,0);
coordX=coordX+PAS;
desenMyShip(coordX,coordY,3);
}
void moveMyShipUp(void){
desenMyShip(coordX,coordY,0);
coordY=coordY+PAS;
desenMyShip(coordX,coordY,4);
}
void moveMyShipDown(void){
desenMyShip(coordX,coordY,0);
coordY=coordY-PAS;
desenMyShip(coordX,coordY,5);
}
int huge DetectVGA256(void){
int vid=4;
return vid;
}
void doGame(void){
initDefault();
coordYe = 1000;
do{
if (coordYe > 800){
coordXe = rand() % 1023;
coordYe = 40;
}
if (kbhit()){
pressedKey();
moveMyShip();
}
desenMyShip(coordX,coordY,4);
// moveEnemyShips(rand() % 1023,0,12);
if (getSecTime()+10 != tmp+10){
desenEnemyShip(coordXe,coordYe-15,0);
moveEnemyShips(coordXe,coordYe,12);
coordYe=coordYe+15;
getConflict(coordX,coordXe,coordY,coordYe);
}
}while (keye != 27);
}
void main(void){
int gdriver, gmode, errorcode;
gdriver = installuserdriver("svga256",DetectVGA256);
gdriver = DETECT;
initgraph(&gdriver, &gmode, "..\bgi\svga256.bgi");
errorcode = graphresult();
if (errorcode != grOk){
printf("Graphics error: %s\n", grapherrormsg(errorcode));
printf("Press any key to halt:");
getch();
exit(1);
}
doGame();
}