All pastes #249050 Raw Edit

jesterKing

public python v1 · immutable
#249050 ·published 2006-11-15 10:40 UTC
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# some output currently generated:# ['__class__', '__cmp__', '__delattr__', '__doc__', '__getattribute__', '__hash__', '__init__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__str__', 'global_tex_coord', 'surface_normal', 'surface_view_vec', 'tex_coord', 'view_normal']# Texture coordinate (0.061890885233879089, -0.45436245203018188, 0.88916003704071045)# Surface normal (-0.070243678987026215, -0.88472998142242432, -0.46078059077262878)# Surface view vector (0.030386274680495262, 0.43047207593917847, -0.90209227800369263)# View normal (-0.062225442379713058, -0.88793331384658813, -0.4557437002658844)import Blenderimport Blender.Nodeclass MyNode(Blender.Node.node):        def show(self, shi):        print dir(shi) # print out to show what ShadeInput makes available        print "Texture coordinate", shi.tex_coord        print "Surface normal", shi.surface_normal        print "Surface view vector", shi.surface_view_vec        print "View normal", shi.view_normal    # __call__ will be given one parameter, which is a    # Blender.Node.ShadeInput. This can be used to get    # interesting info to play with.    def __call__(self, shi):        self.show(shi)# currently we still need to do this. 'node' is the name we need# that way the C-side knows what to call :)# So now the script is run only once, but then the node object# will be called in subsequent runs through the node treenode=MyNode()