rendered paste bodycamera {
location <7, 7, 12>
look_at <0, 0, 0>
up <0, 1, 0>
right <3940.0/1300.0, 0, 0>
direction <0, 0, 2>
}
light_source {
<0, -150, 0> color rgb <1, 1, 1,>
looks_like {
plane {
y, -150
texture {
pigment { color rgb <1,1,1> }
finish { ambient rgb <.4,.4,.4> }
}
}
}
}
/*
plane {
y, -150
texture {
pigment { color rgb <1,1,1> }
finish { ambient rgb <1,1,1> }
}
}
*/
plane {
x, -3500
texture {
pigment { color rgb <1,1,1> }
}
}
difference
{
sphere { <0, 0, 0,>, 5}
sphere { <4, 0, 0,>, 3.5}
sphere { <0, 0, 4,>, 3.5}
sphere { <-4, 0, 0,>, 3.5}
sphere { <0, 0, -4,>, 3.5}
pigment {
color rgb <0, 0, 0>
}
finish
{
reflection 1.0
phong 1.0
}
}
difference
{
sphere { <0, 0, 0,>, 4.999}
sphere { <4, 0, 0,>, 3.499}
sphere { <0, 0, 4,>, 3.499}
sphere { <-4, 0, 0,>, 3.499}
sphere { <0, 0, -4,>, 3.499}
pigment {
color rgb <0, 0, 0>
}
finish
{
reflection 0
phong 0
}
}
union
{
sphere { <4, 0, 0,>, 2}
sphere { <0, 0, 4,>, 2}
sphere { <-4, 0, 0,>, 2}
sphere { <0, 0, -4,>, 2}
pigment {
color rgb <0, 0, 0>
}
finish
{
reflection 1.0
phong 1.0
}
}