rendered paste bodyIndex: src/resize.c
===================================================================
--- src/resize.c (Revision 1187)
+++ src/resize.c (Arbeitskopie)
@@ -910,16 +910,8 @@
y1 = rd->currentY - rd->w->input.top;
y2 = rd->currentY + rd->currentHeight + rd->w->input.bottom;
- /* Calculate offset for multihead */
- x1 -= s->outputDev[output].region.extents.x1;
- y1 -= s->outputDev[output].region.extents.y1;
- x2 -= s->outputDev[output].region.extents.x1;
- y2 -= s->outputDev[output].region.extents.y1;
-
glPushMatrix ();
- glTranslatef (-0.5f, -0.5f, -DEFAULT_Z_CAMERA);
- glScalef (1.0f / s->outputDev[output].width, -1.0f / s->outputDev[output].height, 1.0f);
- glTranslatef (0.0f, -s->outputDev[output].height, 0.0f);
+ prepareXCoords(s, output, -DEFAULT_Z_CAMERA);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glEnable (GL_BLEND);