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#247447 ·published 2006-11-13 15:06 UTC
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alias c1 { return $+(9,$1-) }
alias c2 { return $+(12,$1-) }
on *:TEXT:*:#: {
tokenize 32 $strip($1-)
if ($left($1,1) !isin @!.) halt
if ($right($1,-1) == stats) var %style = astats
elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = 
$setskill($remove($1,@,!,.))
elseif ($right($1,-1) == setname) && ($2) {
   writeini DefRSN.ini RSNs $mask($fulladdress,3) 
$replace($2-,$chr(32),-)
   .notice $nick You're default RSN for the host $mask($fulladdress,3) 
has 
been set to $2-
   halt
}
else halt

inc %ID
if ($len($2-) > 12) {
   $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too 
long)
   cleanup %ID
   halt
}
elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set 
$+(%,stats.rsn.,%ID) $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) 
$ifmatch
else set $+(%,stats.rsn.,%ID) $nick

set $+(%,stats.style.,%ID) %style
set $+(%,stats.skill.,%ID) %skill
set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice 
$nick)
sockopen $+(stats.,%ID) hiscore.runescape.com 80
}

on *:sockopen:stats.*: {
var %id = $gettok($sockname,2,46)
sockwrite -n $sockname GET 
/lang/en/aff/runescape/hiscorepersonal.ws?user1= 
$+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:sockread:stats.*: {
sockread &Incoming
bwrite $sockname -1 -1 &Incoming
if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
   $($+(%,stats.display.,%ID),2) $c1(The nick) 
$c2($($+(%,stats.rsn.,%ID),2)) $c1(Doesnt appear in the hiscores make 
them 
get better =D)
   cleanup $gettok($sockname,2,46)
}
}
alias -l makehash {
var %file = $1
bread %file 1 $file(%file).size &stats
var %currentstat, %x = 1
while (%x) {
   var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
   var %currentstat = $striptags($bvar(&stats,%x,200).text)
   tokenize 10 %currentstat
   hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
}
process %file
}
alias process {
var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
   %display = $($+(%,stats.display.,%ID),2), $&
   %rsn = $($+(%,stats.rsn.,%ID),2), $&
   %skill = $($+(%,stats.skill.,%ID),2), $&
   %style = $($+(%,stats.style.,%ID),2)
;shoot;
if (%style == astats) {
   while (%x <= 22) {
     tokenize 32 $hget(%table,$setskill(%x))
     if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
     inc %x
   }
   %display $c1(Stats for) $c2(%rsn) $+ $c1(:)
   %display %statline
}
elseif (%style == istat) {
   if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) 
$c1(doesnt 
appear in the hiscores for) $c2(%skill)
   else {
     tokenize 32 $hget(%table,%skill)
     %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
     %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) 
$c1(Exp:) 
$c2($3) $&
       $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ 
$c1(:) 
$c2($bytes($4,b)))
   }
}
elseif (%style == combat) {
   var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, 
%p.mult = .124, %r.mult = .487, %m.mult = .487
   var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
     %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
     %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
     %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
     %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
     %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
     %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)

   var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult 
+ %h 
* %h.mult + %p * %p.mult), $&
     %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + 
%h * 
%h.mult), $&
     %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + 
%h * 
%h.mult)

   if (%MagicCombat == %RangedCombat) && (%MagicCombat == 
%RangedCombat) {
     %display $c1(The nick) $c2(%rsn) $c1(does not appear in the 
hiscores 
for any combat skills)
     cleanup %id
     halt
   }
   elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > 
%MeleeCombat) 
var %cmbstyle = Magic, %Combat = %MagicCombat
   elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, 
%Combat = 
%RangedCombat
   else var %cmbstyle = melee, %combat = %MeleeCombat

   var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
     %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = 
$ceil($calc(%cmb.temp / %s.mult)), $&
     %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = 
$ceil($calc(%cmb.temp / %m.mult)), $&
     %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = 
$ceil($calc(%cmb.temp / %p.mult))

   if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
   elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) 
$c2(%r.2lvl)
   else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) 
$c2(%s.2lvl)
   var %combat = $round(%combat,2), %next = $ceil(%combat)

   %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
   %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) 
$c2(%s) $c1(Hits:) $c2(%h) $&
     $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
   %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
     $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
}
cleanup %id
}

alias -l cleanup {
unset $+(%,stats.*.,$1)
sockclose $+(Stats.,$1)
..remove $+(Stats.,$1)
}

alias -l xp {
var %x = 1, %level = $calc($1 - 1), %xp = 0
while (%x <= %level) {
   var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
   inc %xp %TempXp
   inc %x
}
return $int(%xp)
}

alias -l xp2Next {
var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
return $calc(%nextxp - %xp)
}

alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | 
return 
%x }
alias -l setskill {
if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return 
Overall
elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return 
Hitpoints
elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return 
Woodcutting
elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) 
return 
Firemaking
elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return 
Smithing
elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return 
Thieving
elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return 
Runecraft
elseif ($1 == 22) || ($regex($1,/^(con)(ion|ing)?$/si)) return 
Construction
}