All pastes #24656 Raw Edit

server.properties

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#24656 ·published 2005-10-05 06:55 UTC
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# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.0.101


# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
Login=root
Password=
MaximumDbConnections=5

# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot = E:/Program Files/L2J/l2jserver

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not. If not, you have to put it in the logins.txt in the data folder
AutoCreateAccounts=true

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100

# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = true
Assert = False
Developer = false

# =================================================================
# Additional server setting, not required, can be left at defaults
# =================================================================

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 551
MaxProtocolRevision = 555

# Rate control, float values
RateXp = 100000.
RateSp = 100000.
RateDropAdena = 100000.
RateDropItems = 100000.
RateDropSpoil = 100000.
RateQuestsReward = 100000.
RateDropEquipment = 100000

# If you are experiencing problems with Warehouse or Freight transactions,
# feel free to disable em here. (They are both enabled by default).
AllowWarehouse = True
AllowFreight   = True

# If next switch set to true every created character will have access level 200.
EverybodyHasAdminRights = true

# Allow L2Walker client (Deafult False)
# Can be True, False, GM
# Note: L2Walker
AllowL2Walker    = GM
L2WalkerRevision = 552
# Ban account if account using l2walker and is not GM, AllowL2Walker = False
AutobanL2WalkerAcc    = False

# Activate the position recorder
# valid 3D points will be recorded and written to data/universe.txt on shutdown
ActivatePositionRecorder = False

#Global/Trade Chat usablitly - ON, OFF, GM
GlobalChat=ON

# Logging ChatWindow
LogChat = True

# show level of character to others in Community Board
ShowLevelOnCommunityBoard = true
ShowStatusOnCommunityBoard = True

# Maximum range mobs can randomly go from spawn point
MaxDriftRange = 300

# Minimum and maximum variable in seconds for npc animation delay.
# You must keep MinNPCAnimation <= MaxNPCAnimation.
# "0" is default value.
MinNPCAnimation = 0
MaxNPCAnimation = 0

# You can choose NPC name either of client side one or server side one.
# Client side NPC name is useful for non english client.
# You can overwrite client side NPC name if you choose server side NPC name.
# Client side name is default value.
ServerSideNpcName = true
# Show L2Monster level and aggro, ServerSideNpcName must be enabled
ServerSideNpcNameWithLvl = False

AutoDeleteInvalidQuestData = False