rendered paste body/*================= Defines=================*/forward LG_Property_Loop();// Code#define LG_INIT_CODE new LGArrS = sizeof (gLGPoints); if (LGArrS < 256) { SetTimer("LG_Property_Loop", 500, 1); } else { printf("LG Warning: properties array too big"); printf("Max size: 255. Current size: %d", sizeof (gLGPoints)); }#define LG_CONNECT_CODE LGConnect(playerid);#define LG_ENTER_CP_CODE if (LGCPCheck(playerid)) { return 1; } else#define LG_SPAWN_CODE LGSpawn(playerid);#define LG_DISCONNECT_CODE LGDisconnect(playerid);#define LG_COMMAND_CODE if (LGParseCmd(playerid, cmdtext)) return 1;#define dcmd2(%1,%2) if ((strcmp(cmdtext, "/%1", true, %2 + 1) == 0) && (((cmdtext[%2 + 1] == 0) && (dcmd_%1(playerid, ""))) || ((cmdtext[%2 + 1] == 32) && (dcmd_%1(playerid, cmdtext[%2 + 2]))))) return 1// Constants// Parameters - uses upper 3 bytes (24 parameters)#define LG_NO_CHECKPOINT 0x80000000#define LG_NAME 0x40000000#define LG_INTERIOR 0x20000000#define LG_CP_STAY 0x10000000#define LG_DEFAULT 0x08000000#define LG_SELL 0x04000000// Mutually Exclusive - uses lower byte (256 types)// Areas 0-127#define LG_NOT_SPECIAL 0 // Can't see why you'd need it except for entries#define LG_MONEY_AREA 1#define LG_FORBIDDEN 2#define LG_SPECIAL_AREA 3#define LG_NAMED_AREA 4 // Auto no checkpoint// Points 128 - 255#define LG_MONEY_POINT 128#define LG_AMMU 129#define LG_BANK 130#define LG_PROPERTY 131#define LG_SPECIAL_POINT 132#define LG_TELEPORT 133#define LG_TARGET 134// Colors#define LG_MSG_COLOR 0x00FFFFAA#define LG_WRN_COLOR 0xFF0000AA// Misc - predefined#define LG_ALL_TEAMS 0x7FFFFFFF#define LG_NO_LAST 0xFFFFFFFF#define LG_INVALID_LAST 0x7FFFFFFF#define LG_NO_LINK {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}#define LG_LINK_COUNT 16#define LG_NOT_TEAMS 0x80000000// Misc - userdefined#define LG_PAY_LOOPS 60#define LG_CP_RADIUS 20.0 // Not used/*=============== Enums===============*/enum LG_MAIN{ MNAME[32], Float:MAREA_MIN_X, Float:MAREA_MAX_X, Float:MAREA_MIN_Y, Float:MAREA_MAX_Y, Float:MCP_X, Float:MCP_Y, Float:MCP_Z, Float:MCP_S, MOPTION_1, // Price or loops per trigger MOPTION_2, // Money reward MSPECIAL, MTEAMS, MOWNER, // 4 bytes, 4 owners MLINKS[16] // 16 connected areas}// Links:// For properties they define the entry point (for buying)// For land areas they define linked areas (for messages)enum LG_LAST{ LTYPE, Float:LLAST_X, Float:LLAST_Y, Float:LLAST_Z, Float:LLAST_S}enum LG_WEAPONS{ WNAME[32], WWEAPON, WAMMO, WPRICE}