All pastes #245826 Raw Edit

LGdefines

public cpp v1 · immutable
#245826 ·published 2006-11-11 14:08 UTC
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/*=================     Defines=================*/forward LG_Property_Loop();// Code#define LG_INIT_CODE		new LGArrS = sizeof (gLGPoints); if (LGArrS < 256) { SetTimer("LG_Property_Loop", 500, 1); } else { printf("LG Warning: properties array too big"); printf("Max size: 255. Current size: %d", sizeof (gLGPoints)); }#define LG_CONNECT_CODE		LGConnect(playerid);#define LG_ENTER_CP_CODE	if (LGCPCheck(playerid)) { return 1; } else#define LG_SPAWN_CODE		LGSpawn(playerid);#define LG_DISCONNECT_CODE	LGDisconnect(playerid);#define LG_COMMAND_CODE		if (LGParseCmd(playerid, cmdtext)) return 1;#define dcmd2(%1,%2)		if ((strcmp(cmdtext, "/%1", true, %2 + 1) == 0) && (((cmdtext[%2 + 1] == 0) && (dcmd_%1(playerid, ""))) || ((cmdtext[%2 + 1] == 32) && (dcmd_%1(playerid, cmdtext[%2 + 2]))))) return 1// Constants// Parameters - uses upper 3 bytes (24 parameters)#define LG_NO_CHECKPOINT	0x80000000#define LG_NAME				0x40000000#define LG_INTERIOR			0x20000000#define LG_CP_STAY			0x10000000#define LG_DEFAULT			0x08000000#define LG_SELL				0x04000000// Mutually Exclusive - uses lower byte (256 types)// Areas 0-127#define LG_NOT_SPECIAL		0 // Can't see why you'd need it except for entries#define LG_MONEY_AREA		1#define LG_FORBIDDEN		2#define LG_SPECIAL_AREA		3#define LG_NAMED_AREA		4 // Auto no checkpoint// Points 128 - 255#define LG_MONEY_POINT		128#define LG_AMMU				129#define LG_BANK 			130#define LG_PROPERTY			131#define LG_SPECIAL_POINT	132#define LG_TELEPORT			133#define LG_TARGET			134// Colors#define LG_MSG_COLOR		0x00FFFFAA#define LG_WRN_COLOR		0xFF0000AA// Misc - predefined#define LG_ALL_TEAMS		0x7FFFFFFF#define LG_NO_LAST			0xFFFFFFFF#define LG_INVALID_LAST		0x7FFFFFFF#define LG_NO_LINK			{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}#define LG_LINK_COUNT		16#define LG_NOT_TEAMS		0x80000000// Misc - userdefined#define LG_PAY_LOOPS 		60#define LG_CP_RADIUS        20.0 // Not used/*===============	 Enums===============*/enum LG_MAIN{	MNAME[32],	Float:MAREA_MIN_X,	Float:MAREA_MAX_X,	Float:MAREA_MIN_Y,	Float:MAREA_MAX_Y,	Float:MCP_X,	Float:MCP_Y,	Float:MCP_Z,	Float:MCP_S,	MOPTION_1, // Price or loops per trigger	MOPTION_2, // Money reward	MSPECIAL,	MTEAMS,	MOWNER, // 4 bytes, 4 owners	MLINKS[16] // 16 connected areas}// Links:// For properties they define the entry point (for buying)// For land areas they define linked areas (for messages)enum LG_LAST{	LTYPE,	Float:LLAST_X,	Float:LLAST_Y,	Float:LLAST_Z,	Float:LLAST_S}enum LG_WEAPONS{	WNAME[32],	WWEAPON,	WAMMO,	WPRICE}