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#244565 ·published 2006-11-09 22:59 UTC
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o MSG: Base is next to a mine!
Action_NextCharacter:
char_index = 4
Playing character : 4 NetBSD
Playing team : 1 Beastie Team
Alive characters: 6 / 6

o MSG: OpenSSH has fallen in water.

character/body.cpp:596: Missed assertion "no < current_mvt->frames.size()".

Program received signal SIGABRT, Aborted.
[Switching to Thread -1215371600 (LWP 15397)]
0xffffe410 in __kernel_vsyscall ()
(gdb) bt
#0  0xffffe410 in __kernel_vsyscall ()
#1  0xb79d0986 in kill () from /lib/libc.so.6
#2  0x080ae49d in WakeUpDebugger () at error.cpp:41
#3  0x080ae534 in MissedAssertion (filename=0x8142859 "character/body.cpp", line=596,
    message=0x814286c "no < current_mvt->frames.size()") at error.cpp:53
#4  0x0804ee14 in Body::SetFrame (this=0x95ffe80, no=1) at body.cpp:596
#5  0x0807a37a in Action_SetFrame (a=0xaff015d8) at action_handler.cpp:221
#6  0x08075727 in ActionHandler::Exec (this=0x8ae8e38, a=0xaff015d8)
    at action_handler.cpp:557
#7  0x080791de in ActionHandler::ExecActions (this=0x8ae8e38) at action_handler.cpp:528
#8  0x08088939 in GameLoop::Refresh (this=0x8b9d148) at game_loop.cpp:300
#9  0x08088b56 in GameLoop::Run (this=0x8b9d148) at game_loop.cpp:432
#10 0x080861de in Game::Start (this=0x81ad428) at game.cpp:145
#11 0x080c248e in NetworkMenu::__sig_ok (this=0xbfa126ec) at network_menu.cpp:274
#12 0x080bd45c in Menu::sig_ok (this=0xbfa126ec) at menu.cpp:75
#13 0x080c227d in NetworkMenu::sig_ok (this=0xbfa126ec) at network_menu.cpp:291
#14 0x080bcf9b in Menu::BasicOnClic (this=0xbfa126ec, mousePosition=@0xbfa12680)
    at menu.cpp:89
#15 0x080bd1ab in Menu::Run (this=0xbfa126ec) at menu.cpp:152
#16 0x080bedcd in NetworkConnectionMenu::OnClic (this=0xbfa12884,
    mousePosition=@0xbfa12800, button=1) at network_connection_menu.cpp:153
#17 0x080bd1d5 in Menu::Run (this=0xbfa12884) at menu.cpp:153
#18 0x0807e63e in AppWormux::main (this=0x817da20, argc=1, argv=0xbfa12a74)
    at main.cpp:85
#19 0x0807ea6a in main (argc=1, argv=0xbfa12a74) at main.cpp:234