Miscellany
public text v1 · immutableGeoffrey; I'm not sure this is very much maintainable code here...
apparently the demands for mesh editing structures go beyond what's
possible with the current structure, making - basically simple tasks like
triangle-quad conversions - very complex. There are too many different
ideas and methods in one function here. Might be time to think over new
methods and structures to simplify things and extend the standard api.