rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
if(classid <= 7) {
GameTextForPlayer(playerid, "~b~Police Officer", 5000, 3);
gTeam[playerid] = TEAM_COP;
iSpawnSet[playerid] = 1;
} else {
GameTextForPlayer(playerid, "~w~Civillian", 5000, 3);
gTeam[playerid] = TEAM_CIVILLIAN;
iSpawnSet[playerid] = 0;
} else if{classid == 19 || classid == 20 || classid == 21)
{
GameTextForPlayer(playerid, "~g~Medic", 5000, 3);
gTeam[playerid] = TEAM_MEDIC;
iSpawnSet[playerid] = 0;
}
}
return 1;
}