Mine
public text v1 · immutablestatic void randomizeModifier_deformVerts(
ModifierData *md, Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts)
{
RandomizeModifierData *rmd = (RandomizeModifierData*) md;
int i;
for(i = 0; i < numVerts; i++) {
float *co = vertexCos[i];
co[0] = co[0] + (BLI_frand()/rmd->factor);
co[1] = co[1] + (BLI_frand()/rmd->factor);
co[2] = co[2] + (BLI_frand()/rmd->factor);
}
}