All pastes #243586 Raw Edit

Stuff

public text v1 · immutable
·published 2006-11-08 17:58 UTC
rendered paste body
#include <a_samp>

main()
{
	print("\n----------------------------------");
	print("  This is a blank GameModeScript");
	print("----------------------------------\n");
}

public timer() {
	CheckPlayerLocations();
}


public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	SetTimer("CheckPlayerLocations",50,1);
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

public OnPlayerConnect(playerid)
{
	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp(cmdtext, "/mycommand", true)==0)
	{
	    /* Do something here */
	    return 1;
	}
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	printf("OnPlayerEnterCheckpoint(%d)", playerid);
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}

public CheckPlayerLocations() {

  new Float:X, Float:Y, Float:Z;

  new currentplayer;
  for (currentplayer = 0; currentplayer <  MAX_PLAYERS; currentplayer++) {
    GetPlayerPos(currentplayer, X, Y, Z);
        if(IsPlayerInCircle(currentplayer, 1947.4402,1317.6526,10))
        {
			SetPlayerPos(currentplayer,226.0887,1025.1963,1084.0078);
            SetPlayerInterior(currentplayer,3);
        }
      }
      SendClientMessageToAll(0xFFFFFFFF,"sub");
  return 1;
}

public IsPlayerInCircle(playerid,Float:x,Float:y,radius)
{
	if(GetPlayerDistanceToPoint(playerid,x,y) < radius){
		return 1;
	}
	return 0;
}

public GetPlayerDistanceToPoint(playerid,Float:x,Float:y)
{
	new Float:x1,Float:y1,Float:z1;
	new Float:tmpdis;
	GetPlayerPos(playerid,x1,y1,z1);
	tmpdis = floatsqroot(floatpower(floatabs(floatsub(Float:x,x1)),2)+floatpower(floatabs(floatsub(Float:y,y1)),2));
	return floatround(tmpdis);
}