Unnamed
public text v1 · immutablepublic CheckPlayerLocations(playerid) {
new Float:X, Float:Y, Float:Z;
new currentplayer;
for (currentplayer = 0; currentplayer < MAX_PLAYERS; currentplayer++) {
GetPlayerPos(currentplayer, X, Y, Z);
if(IsPlayerInCircle(playerid, -1605.3942,711.3408,10))
{
SetPlayerPos(currentplayer,226.0887,1025.1963,1084.0078);
SetPlayerInterior(currentplayer,3);
}
}
return 1;
}