All pastes #242757 Raw Edit

Anonymous

public java v1 · immutable
·published 2006-11-07 17:30 UTC
rendered paste body
class Mastermind {  // Kodierung der Farben  static final int RED = 0;  static final int YELLOW = 1;  static final int GREEN = 2;  static final int BLUE = 3;  static final int PINK = 4;  static final int BROWN = 5;  static final int USED_GOAL = -1;  static final int USED_TRY = -2;  public static void main(String[] args) {    // goal = zu erratendes Muster    int goal1 = BLUE;    int goal2 = PINK;    int goal3 = BLUE;    Out.println("Rot = 0, gelb = 1, gruen = 2, blau = 3, pink = 4, braun = 5");    Out.print("Bitte Zahlen durch Leerzeichen getrennt eingeben: ");    // myTry = Nutzereingabe    int myTry1 = In.readInt();    int myTry2 = In.readInt();    int myTry3 = In.readInt();    Out.print("Wertung:  ");    // Zunaechst schwarz-Ergebnisse bestimmen. Bei Uebereinstimmung    // die Figuren als "verbraucht" kennzeichnen, damit sie nicht später     // erneut für weiss-Treffer genutzt werden.    if (myTry1 == goal1) {      Out.print("Schwarz   ");      goal1 = USED_GOAL;      myTry1 = USED_TRY;    }    if (myTry2 == goal2) {      Out.print("Schwarz   ");      goal2 = USED_GOAL;      myTry2 = USED_TRY;    }    if (myTry3 == goal3) {      Out.print("Schwarz   ");      goal3 = USED_GOAL;      myTry3 = USED_TRY;    }    // Nun weiss-Ergebnisse bestimmen. Wegen der if-else-Struktur ist es     // nicht notwendig, die myTry-Werte auf verbraucht zu setzen.    if (myTry1 == goal2) {      Out.print("Weiss   ");      goal2 = USED_GOAL;    }    else if (myTry1 == goal3) {      Out.print("Weiss   ");      goal3 = USED_GOAL;    }    if (myTry2 == goal1) {      Out.print("Weiss   ");      goal1 = USED_GOAL;    }    else if (myTry2 == goal3) {      Out.print("Weiss   ");      goal3 = USED_GOAL;    }    if (myTry3 == goal1) {      Out.print("Weiss   ");      goal1 = USED_GOAL;    }    else if (myTry3 == goal2) {      Out.print("Weiss   ");      goal2 = USED_GOAL;    }    Out.println();  }}