Anonymous
public text v1 · immutablefor(int i=0; i < 10; i++)
{
glBegin(GL_TRIANGLE_STRIP);
for(int j=0; j < NVERTICES; j++)
{
glNormal3dv(normals[i][j]);
glTexCoord2f(j/NVERTICES, 2*i/NVERTICES);
glVertex3dv(mesh[i][j]);
glNormal3dv(normals[i+1][j]);
glTexCoord2f(j/NVERTICES, 2*(i+1)/NVERTICES);
glVertex3dv(mesh[i + 1][j]);
}
glEnd();
}