Mine
public text v1 · immutabledef redraw():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glPushMatrix()
glRotatef(angle_x, 1, 0, 0);
glRotatef(angle_y, 0, 0, 1);
glCallList(DISPLAY_LIST)
glPopMatrix()
glutSwapBuffers()