All pastes #240593 Raw Edit

Mine

public text v1 · immutable
·published 2006-11-05 20:37 UTC
rendered paste body
def initLights():
    #too hacky?
    light_enum = (GL_LIGHT0,GL_LIGHT1,GL_LIGHT2,
                  GL_LIGHT3,GL_LIGHT4,GL_LIGHT5,
                  GL_LIGHT6,GL_LIGHT7)
    numlights = len(mylights)
    i = 0
    for this_light in mylights:
        glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0,0,0,0])
        glLightfv(light_enum[i], GL_AMBIENT, [0,0,0,0])
        glLightfv(light_enum[i], GL_DIFFUSE, this_light.color)
        glLightfv(light_enum[i], GL_SPECULAR, this_light.color)
        glLightfv(light_enum[i], GL_POSITION, this_light.location)
        glEnable(light_enum[i])
        i += 1

    # Turn on lighting.  You can turn it off with a similar call to
    # glDisable().
    glEnable(GL_LIGHTING)



def doMaterial(this_material):
    glMaterialfv(GL_FRONT, GL_AMBIENT, list(this_material.ambientColor) + [1.0])
    glMaterialfv(GL_FRONT, GL_DIFFUSE, list(this_material.ambientColor) + [1.0])
    glMaterialfv(GL_FRONT, GL_SPECULAR, list(this_material.ambientColor) + [1.0])
    glMaterialfv(GL_FRONT, GL_SHININESS,this_material.shininess)