rendered paste body Begin Object Class=SpriteEmitter Name=SteamEmitter
UseColorScale=True
ColorScale(1)=(RelativeTime=0.200000,Color=(B=200,G=200,R=200))
ColorScale(2)=(RelativeTime=0.300000,Color=(B=200,G=200,R=200))
ColorScale(3)=(RelativeTime=1.000000)
FadeOutStartTime=0.250000
FadeOut=True
FadeInEndTime=0.050000
FadeIn=True
MaxParticles=30
AutoReset=True
AutoResetTimeRange=(Max=0.250000)
RevolutionsPerSecondRange=(Y=(Max=0.100000),Z=(Min=-0.100000,Max=-0.500000))
SpinParticles=True
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000))
UniformSize=True
SpawningSound=PTSC_LinearLocal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=8.000000
AutomaticInitialSpawning=False
DrawStyle=PTDS_Brighten
Texture=Texture'DA_Particles1.arcsmoke256'
TextureUSubdivisions=2
TextureVSubdivisions=2
BlendBetweenSubdivisions=True
LifetimeRange=(Max=8.000000)
StartVelocityRange=(X=(Min=-40.000000,Max=40.000000),Y=(Min=-40.000000,Max=40.000000),Z=(Min=25.000000,Max=35.000000))
VelocityLossRange=(Z=(Min=1.000000,Max=1.000000))
Name="SteamEmitter"
End Object
Emitters(0)=SpriteEmitter'UZGEffects.SteamEmitter'