All pastes #236290 Raw Edit

Someone

public text v1 · immutable
·published 2006-11-03 19:05 UTC
rendered paste body
olid@olid-desktop:~$ /home/olid/games/tremulous/tremulous.x86 > startuplog.txt
tremulous 1.1.0 linux-x86 Sep 27 2006
----- FS_Startup -----
Current search path:
/home/olid/.tremulous/base
/home/olid/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/home/olid/games/tremulous/base/map_powergrid_b25.pk3 (44 files)
/home/olid/games/tremulous/base/map_aegis_station_b1.pk3 (13 files)
/home/olid/games/tremulous/base/maps.pk3 (5 files)
/home/olid/games/tremulous/base/map-UTCSb2.pk3 (11 files)
/home/olid/games/tremulous/base/map-uranium-alpha3.pk3 (77 files)
/home/olid/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/home/olid/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/home/olid/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/home/olid/games/tremulous/base/map-thermal-b1.pk3 (204 files)
/home/olid/games/tremulous/base/map-sokolov_0.4.pk3 (100 files)
/home/olid/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files)
/home/olid/games/tremulous/base/map-procyon-preview2.pk3 (75 files)
/home/olid/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/home/olid/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/home/olid/games/tremulous/base/map-mymap.pk3 (9 files)
/home/olid/games/tremulous/base/map-meep_b2.pk3 (181 files)
/home/olid/games/tremulous/base/map-meep_b1.pk3 (165 files)
/home/olid/games/tremulous/base/map-maze.pk3 (11 files)
/home/olid/games/tremulous/base/map-marsbase_b2.pk3 (85 files)
/home/olid/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/home/olid/games/tremulous/base/map-gloom_b1.pk3 (52 files)
/home/olid/games/tremulous/base/map-gloom3t.pk3 (172 files)
/home/olid/games/tremulous/base/map-gloom2beta2.pk3 (219 files)
/home/olid/games/tremulous/base/map-derelictb-beta04.pk3 (178 files)
/home/olid/games/tremulous/base/map-derelictb-beta03.pk3 (157 files)
/home/olid/games/tremulous/base/map-battlezone_final.pk3 (19 files)
/home/olid/games/tremulous/base/map-atcszalpha.pk3 (116 files)
/home/olid/games/tremulous/base/map-atcszalpha-b1.pk3 (52 files)
/home/olid/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/home/olid/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/home/olid/games/tremulous/base/highrise-b5.pk3 (23 files)
/home/olid/games/tremulous/base/highrise-b4.pk3 (24 files)
/home/olid/games/tremulous/base/hamunaptra.pk3 (762 files)
/home/olid/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/home/olid/games/tremulous/base/dark.pk3 (8 files)
/home/olid/games/tremulous/base/common-spog.pk3 (29 files)
/home/olid/games/tremulous/base

----------------------
5069 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 4/4/4 Color bits, 16 depth, 8 stencil display.
GL_RENDERER: GeForce FX 5500/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5500/AGP/SSE2
GL_VERSION: 2.0.2 NVIDIA 87.74
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_gpu_program_parameters GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/powergrid.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/uranium.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/thermal.shader'
...loading 'scripts/sokolov.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/procyon.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta2.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  470
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x8b49cc0 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 2047 milli seconds
UI menu load time = 147 milli seconds
UI menu load time = 43 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Hostname: olid-desktop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console