Stuff
public text v1 · immutablevoid display(void)
{ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
for (int i=0; i <= 100; i++) {
glRotatef(90, 1, 0, 0);
glutSolidSphere (0.5, 400, 400);
glLoadIdentity();
glFlush ();
}
}