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public text v1 · immutablevoid display(void)
{ int z = 90;
int x = 1;
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glutSolidSphere (0.5, 400, 400);
glLoadIdentity();
while(x == 1) {
int y = z++;
glRotatef(y, 1, 0, 0);
glFlush ();
}
}