All pastes #235888 Raw Edit

Stuff

public lua v1 · immutable
·published 2006-11-03 14:46 UTC
rendered paste body
#Global Hooks$GameInit:[	--lA = {2,2,11,99) -- x1, y1, x2, y2	--rA = {1013,2,1023,99}drawLeftArrow = function()	gr.setColor(16,21,16)	gr.drawRectangle(1,1,12,100,false)	gr.setColor(79,104,79)	gr.drawLine(2,50,11,2)	gr.drawLine(2,50,11,99)	gr.drawLine(11,2,11,99)enddrawRightArrow = function()	gr.setColor(16,21,16)	gr.drawRectangle(1012,1,1024,100,false)	gr.setColor(79,104,79)	gr.drawLine(1013,2,1023,50)	gr.drawLine(1013,99,1023,50)	gr.drawLine(1013,2,1013,99)enddrawPanel = function(number)	gr.setColor(16,21,16)	gr.drawRectangle(12+(200*number),1,212+(200*number), 100, false)			gr.drawRectangle(13+(200*number),2,211+(200*number), 99, false)endscrollPanel = function(curScroll, change)	curScroll = curScroll + change		return curScrollend]$HUD:[if missionInit == nil then	missionInit = 42	topScroll = 1end	shipInFocus = mn.Ships['GTC Orff']	numFocusSubsys = #shipInFocus	numShips = #mn.Shipsio.setMouseHidden(false)drawLeftArrow()--PANEL STUFF!for i = 0, 4 do	drawPanel(i)		thisPanel = topScroll + i	textStart = (200*(i+1)) - 180		thisSubsystem = shipInFocus[thisPanel] --This Subsystem's Handle			thisSubsystemName = thisSubsystem:getName() --This Subsystem's Name	thisSubsysTargetPos = thisSubsystem.Target.Position	--This Subsystem's Target	thisSubsysHealth = (thisSubsystem.HitpointsLeft / thisSubsystem.HitpointsMax)*100 --This Subsystem's Health (why doesn't this work?)		--Something doesn't work here...	if thisSubsystem.PrimaryBanks:isValid() == true then			--do we have Primaries?		thisWeaponName = thisSubsystem.PrimaryBanks[1].WeaponClass.Name		--Sorta hackish, I'm just going to assume the first bank is the same as the rest	elseif thisSubsystem.SecondaryBanks:isValid() == true then		--or Secondaries?		thisWeaponName = thisSubsystem.SecondaryBanks[1].WeaponClass.Name	else															--or uh, nothing at all?		thisWeaponName = nil	end			-- <hack>	realTarget = nil		for j=1, numShips do		targetShip = mn.Ships[j]		thisPosition = targetShip.Position							if thisSubsysTargetPos[1] == thisPosition[1] and thisSubsysTargetPos[2] == thisPosition[2] and thisSubsysTargetPos[3] == thisPosition[3] then			realTarget = targetShip.Name		end	end			-- </hack>			--DRAWING PANEL INFO STARTS HERE		gr.setColor(79,104,79)	gr.drawString("Panel " .. thisPanel, textStart, 10)					--Draw Subsystem Number	gr.drawString(thisSubsystemName, textStart, 20) 					--Draw Subsystem Name		--...Or something doesn't work here...	if thisWeaponName ~= nil then										--Draw  Subsystem Weapon (if any)		gr.drawString("Weapon: " .. thisWeaponName, textStart, 30)	end		if realTarget == nil then														--Draw Subsystem Target			gr.drawString("Target: None",textStart,40)	else			gr.drawString("Target: " .. realTarget,textStart,40)	end		if thisSubsysHealth < 25 then		gr.setColor(192,0,0)	elseif thisSubsysHealth < 50 then		gr.setColor(255,242,0)	elseif thisSubsysHealth < 75 then		gr.setColor(247,148,29)	end		gr.drawString("Strength: " .. thisSubsysHealth .. "%",textStart,50)	--Draw Subsystem Health		enddrawRightArrow()--Need to clean this up so one click = one panel change--Go down panel listif io.isButtonDown(MOUSE_LEFT_BUTTON) and io.getX() > 2 and io.getY() > 2 and io.getX() < 11 and io.getY() < 99 then	if topScroll > 1 then		topScroll = scrollPanel(topScroll, -1)	endend--Go up panel listif io.isButtonDown(MOUSE_LEFT_BUTTON) and io.getX() > 1013 and io.getY() > 2 and io.getX() < 1023 and io.getY() < 99 then	if (topScroll + 4) < numFocusSubsys then		topScroll = scrollPanel(topScroll, 1)	endend]#End