//Bij deze statement gaat het fout: _localPlayer = ClientPlayer(_clientPlayer);// Constructoren van ClientPlayer:ClientPlayer::ClientPlayer(){ actionqueue.action = false; actionqueue.type = 0; actionqueue.object = NULL;}ClientPlayer::ClientPlayer(Player pl): Player(pl){ ClientPlayer::ClientPlayer(); region = &_clientregion;}// Con- en destructoren van Player (superklasse van ClientPlayer)Player::Player(): Character(150) // = 10 tiles/1.5second = 150msec/tile{ id = 0; inventory.items.size = 0; inventory.items.nextid = 1; inventory.width = INVENTORY_WIDTH; inventory.height = INVENTORY_HEIGHT; inventory.slots = new int[INVENTORY_HEIGHT][INVENTORY_WIDTH]; ZeroMemory(inventory.slots, INVENTORY_WIDTH*INVENTORY_HEIGHT*sizeof(int)); _RPT1(_CRT_WARN, "Constructor of %x called\n", this); health = 100; range = 1.0;}Player::~Player(){ _RPT1(_CRT_WARN, "Destructor of %x called\n", this); delete[] inventory.slots;}/* Output van deze code:Constructor of 12c8e8 calledDestructor of 12c8e8 calledDestructor of 12da08 calledDestructor of 12eac8 called <-- hier crasht ie*/