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public text v1 · immutable {
/* OpenGL animation code goes here */
glClearColor (4.0f, 4.0f, 4.0f, 4.0f);
glClear (GL_COLOR_BUFFER_BIT);
GLUquadric *sphereObj;
sphereObj = gluNewQuadric();
gluQuadricTexture(sphereObj,1);
double radius = 15.0;
int slices = 100;
int stacks = 100;
void gluSphere(GLUquadricObj sphereObj,
GLdouble radius,
GLint slices,
GLint stacks);
Sleep (1);
}